/*
* call-seq:
* thr.status => string, false or nil
*
* Returns the status of <i>thr</i>: ``<code>sleep</code>'' if <i>thr</i> is
* sleeping or waiting on I/O, ``<code>run</code>'' if <i>thr</i> is executing,
* ``<code>aborting</code>'' if <i>thr</i> is aborting, <code>false</code> if
* <i>thr</i> terminated normally, and <code>nil</code> if <i>thr</i>
* terminated with an exception.
*
* a = Thread.new { raise("die now") }
* b = Thread.new { Thread.stop }
* c = Thread.new { Thread.exit }
* d = Thread.new { sleep }
* d.kill #=> #<Thread:0x401b3678 aborting>
* a.status #=> nil
* b.status #=> "sleep"
* c.status #=> false
* d.status #=> "aborting"
* Thread.current.status #=> "run"
*/
static VALUE
rb_thread_status(VALUE thread)
{
rb_thread_t *th;
GetThreadPtr(thread, th);
if (rb_thread_dead(th)) {
if (!NIL_P(th->errinfo) && !FIXNUM_P(th->errinfo)
/* TODO */ ) {
return Qnil;
}
return Qfalse;
}
return rb_str_new2(thread_status_name(th->status));
}